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Splinter cell double agent walkthrough mission 8
Splinter cell double agent walkthrough mission 8




splinter cell double agent walkthrough mission 8
  1. #SPLINTER CELL DOUBLE AGENT WALKTHROUGH MISSION 8 GENERATOR#
  2. #SPLINTER CELL DOUBLE AGENT WALKTHROUGH MISSION 8 PATCH#

The lesson is to isolate - simplify - complete - clear thinking before action will let you progress. In this illustration, there is one enemy in the crow's nest who will see Sam if he grabs the guy on the deck.

splinter cell double agent walkthrough mission 8

(ABOVE) When grabbing enemies, note that enemies on high ground can see what you're doing. Once these two guys are out of the picture, drop back into the water, swim to the back of the ship, and locate a rope to climb up on. Sam's new corner grab move can take out this guy when he gets close, or you can shoot him in the head when he is turned around on the catwalk. Whistle or lure the enemy with a fast glimpse and hide behind the object near the crane. Too bad Snake doesn't have anything to comapre with Sam Fisher. (ABOVE) The corner grab is basically designed to work with the whistle. The enemy on the top (who was talking to the enemy you just hid) can see both top and bottom and can often catch you while you run around downstairs.

#SPLINTER CELL DOUBLE AGENT WALKTHROUGH MISSION 8 GENERATOR#

Then you can head back down to the water and then up again to get closer to the stern enemies and take them out as well.įrom the crane on the "rear deck", you can snatch the lower level enemy after the scripted conversation and take him behind the bulky generator to stash his body. There are two enemies on the port side of the rear deck near the crane - use that method of entry first and take them out.

splinter cell double agent walkthrough mission 8

You can take the life raft winch or you can use a rope near the stern to climb up. Now you get to choose which method to egress onboard the Rublev. (ABOVE) The life raft dock is the better of the first choice for boarding since you can quickly kill two enemies right off the bat. For the third enemy on the boat you will need to go behind him (in the water) and then you take him out.

#SPLINTER CELL DOUBLE AGENT WALKTHROUGH MISSION 8 PATCH#

Wait at the second patch of thin ice for the second enemy to stop and drown him as well. Wait on the first pair of enemies to split up before you kill the first enemy. (ABOVE) Wait for these two to separate before you start the killing. Easy if you keep an eye on the 3D map and are aware of the options around you. The "ice shelf" area has three enemies - all of whom you can stealth kill using drowning as a method. The Rublev tanker is trapped in ice - not a real shocker in the arctic or antarctic. Once they are, go back into the laptop and blow them both to bits. Exit the laptop, check your 3D map and make sure the two enemies are as close to the obstruction as possible. Once there are only the two enemies left near the ice wall, hack the detonation laptop but don't trigger the explosives yet. Once that happens, you are clear and get the first of two "no alert" objectives completed. (ABOVE) This detonator is what you can use to blow up the final two enemies in one go and without any alert. Repeat for each of the enemies - making sure that they are coming to the generator in single parties. While they go through the animations for that, have Sam come out of the water ( Action is best) and then face behind them (while still treading water) and press Action to drown them. You can now use the generator to repeatedly lure enemies there and dragging them into the water - simply turn off (do not puncture) the generator and enemies will come to the generator, inspect it, and turn it back on. Take him out by permanently freezing him in the arctic. You can do that by continuing to swim in the water and reaching the thin ice near the generator. (ABOVE) This generator is the lure you want for all the enemies.īegin by drowning the enemy near the generator. Two of them you can nuke by detonating the ice wall when they are close to it however the other three require you to snipe or stalk them to death. There are five more moving enemies here - and if you alert one, you will soon alert the rest in a chain reaction. (ABOVE) First guy can be killed without an alarm. Take out the guy near where you emerge - underwater - at the camp. Stay under water and use the 3D map to plan your attack. Sam will swim to the mercenary camp while under water. Take the equipment on the ground - two sticky cameras and two sticky shockers - and dive into the water. You can also practice a corner grab if you are so inclined to lure enemies. It's far easy to just shoot them and kill them from behind cover. (ABOVE) Hanging here and grabbing enemies as they come near the edge is dicey since you need to get there while the enemies disembark to avoid being seen. Naturally, you need to hide the first body to avoid rousing suspicion, but you can leave the second body where it falls. Use the low rise in the ice shelf to head shot the porkers one by one as their noggin clears the landscape. At the "landing zone", take out the two jerk-o-las with a handgun.






Splinter cell double agent walkthrough mission 8